But that isn't the better part of the deal that they have for players, instead they have already set up various sources filled with the information you need in game. The producers have set up a wiki page which already showcases most all of the information you are looking for from what certain weather readings mean to the complete stats of a unit you're looking to buy. I don't normally see these for browser games, and this was a special treat which I enjoyed and helped me a lot in getting started.
One thing that could make matters possibly worse is that you are limited in how many things you can construct at one time. At present you can construct one building, do one research, and train one set of troops at a time. Upgrades to buildings are counted towards the construction phase. Now initially I found this to be a horrible thing. Typically in these games you're given three to five slots for queuing up your buildings. It lets you progress a little bit faster, and just set up a lot of things to build while you go off and wait for more resources to build. But after diving into it a bit more, I figured out why that wasn't such a big deal.
Unfortunately in the game it does lack an actual battle sequence when you send your units off to attack or defend. The game will give you the time of the attack and the outcome, but you have no real control over the battle. Instead of that however, you are given ways to play a more strategic way than you would with other games. Typically in a lot of the more generic empire builders, numbers can win over all, which is unfortunate. Fortunately though, the same is not the case with this game as that strategy would fall flat on its face. They set in place and actually have a chart to demonstrate, the relationship between units. Using the two lower tier units the GIs and the Snipers as an example; GIs can attack other GIs but cannot attack Snipers, but Snipers can attack other Snipers and GIs. This continues on throughout the rest of the unit types and gives you a bit more planning on how you may want to attack and with whom.
Battling with others also has its own unique pros and cons. In most all of the empire builders I have played, when you send off your troops you have two goals, to crush them and to jack their resources. This game shares the first goal, but the second goal is a bit different. Instead of taking their actual resources like money, oil, or gold; you instead take their buildings or can actually lose your own. Yes, you can actually lose your own building by attacking someone and losing. So this makes you plan out a bit more who you're going to attack and with what. This is actually possible through the spy system they have in place in game. You're able to make Agents and Storks (a plane unit used for spying) to spy on different aspects of who you're going or may be going against. They can be used to show you the units' defense, attack units, and resources. So it is very advisable and useful to do this before attacking anyone.
The game also features a rather impressive tech tree for different units for you to invest in. The amount of buildings you will have may total around 15, and does not include how you multiply each one, but when it comes to developing units and defensive capabilities, it gets a bit impressive. You can develop over eight types of units each category of ground, water, air, and defense. This gives you a lot to work with for different attacks, and when you do mix that with the contingency table which shows you the relationship between units, you do have a lot to play around with.
|In depth tech tree||Doesn't have much to do once you build|
|Game that works well for those who only want to invest a little bit of time each day||Battles feel hollow|
|Wide variety of units to build||No way to get rid of units unless they die or someone buys them|
|Detailed manual and in game guides that give you all the information you need|
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